

Tales of those who reached the Inner Sanctum are not without their share of woes.

Forever after, their faith and loyalty in Auri-El would be scrutinized and their remaining days filled with shame and regret. In their failed attempt, they were forced to live in the shadow of those who did continue on to achieve the great glory and honor of ascension into the light. Some argue that the rebuke they endured upon their return was crueler than any punishment that may have lay ahead of them along the path. It is told that many simply could not continue on the path for long before turning back. The pilgrims struggled not only against the natural elements of the treacherous vale, but with a myriad of tests upon their faith and loyalty. For the path to Auri-El was not without its tribulations. Though all set out with the determination to prove their worth, few were prepared for the trials that lay ahead. They carried with them the paramount desire to become one with their god, Auri-El. Now there’s a mod for that.Ĭreated by NexusMods contributor ‘FlyingParticle’, the nifty mod fixes many of the non-VR design conventions that were essentially ported from the flatscreen version of Skyrim, namely the overreliance on text-based inventory menus and point-and-click object interaction system-both total immersion killers in their own right.Ĭalled HIGGS VR (hand interaction and gravity gloves), the mod adds in some seriously useful abilities which were inspired by Half-Life: Alyx (2020). With it installed, both hands and objects have collision enabled so you can actually hold items.Any of the most dedicated snow elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum. The same goes for Skyrim VR (2018), which for all its charms, is still obviously in need of tweaks to make it more like the VR-native game it should have been when it was first released on PC VR headsets in 2018.

Love them or hate them for it, Bethesda’s games offer up a great opportunity for modders to get under the hood of impressively large-scale virtual worlds and summarily fix whatever messes the studio left behind.
